#ifndef __C_START_SCREEN_STATE_H_INCLUDED__
#define __C_START_SCREEN_STATE_H_INCLUDED__
#include "CBaseScene.h"
namespace game
{
	class CStartScreenScene : public CBaseScene
	{
	public:
		//! Destructor	
		virtual ~CStartScreenScene();

		//! Default constructor	
		CStartScreenScene(scene::IGameSceneManager* gameSceneManager);


	protected:
		  CStartScreenScene();
	private:

		  
	};


}
#endif